![]() Cool Miis will become angry while avenging a fallen friend Cool Miis will focus more on attacking rather than supporting miis (Unconfirmed) If an enemy attempts to cause a status debuff to a Cool Mii, they will simply shrug it off. ![]() CoolĬool Miis will do extra damage to enemies by finding their weakpoint Noted also that Stubborn works well for high-leveled Mages and Scientists. Stubborn might be good for Tanks too, but I'm not too sure honestly. Stubborn is a perfect personality for jobs that focus on attacking with their access to blocking and chance of a second attack. Warrior, Thief, Imp, Vampire, and Cat (if used offensively) ![]() If a stubborn Mii finds a bottle on the ground during the journey they will not drink it If a stubborn Mii is trying to unearth treasure from a pile of dirt, they will keep digging until they find it Stubborn Miis will become angry while avenging a fallen friend If someone tries to heal them and the Stubborn Mii refuses the healer will become upset Stubborn Miis sometimes refuse healing/buffs from healer jobs like Chef, Flower, Popstar, Princess, and Cleric. Stubborn Miis might not be satisfied with their attack and will gain another turn, attacking again. Stubborn Miis have a chance of blocking against an enemy's attack, therefore taking less damage. As the chance of sparing is higher with classes that focus on physically attacking the enemy. My opinion would be avoid making attacking classes Kind such as Warrior (which already comes with an ability similar to sacrifice), Thief, and Cat. ![]() Despite the chance of them trying to spare the enemy their ability to donate food and take hits for teammates regardless of relationship level is extremely helpful. Kind Miis are great as support classes and healers. Kind Miis are more likely to attempt to break up arguments between other Miis (Unconfirmed)Ĭleric, Popstar, Flower, Tank, Chef. Kind Miis are more likely to compliment other miis (Unconfirmed) Kind Miis are more likely to focus on healing rather than attacking (Confirmed) Kind Miis will start crying when avenging a fallen friend. However if the monster's HP is not that low they'll attack the kind Mii instead, causing another Mii in the party to become upset with the kind Mii. If the monster's HP is low enough they will thank the kind Mii and go home. Rarely a kind Mii will run up and attack an enemy, but will feel sorry for it instead and go easy on it. This trait is usually reserved for Miis with a high relationship value. This results in both Miis becoming closer. If a mii has run out of MP Candy or HP Bananas, a kind mii will donate the one that the Mii needs. This is a trait usually reserved to Miis with a high relationship value or the Warrior job. There is a chance when another mii is about to take a blow a kind mii will automatically jump to protect them, resulting in both Miis becoming closer. It's only my opinion so please don't be afraid to experiment on your own. Suggested Jobs - my own recommendations for what personalities fit which job best from experience. (?) - I don't remember the actual name of this quirk This is the list of the personalities and what quirks they will acquire from it. These aside from effecting the way they speak and their body language have effects in and outside of battle. In Miitopia there are personalities which you are required to give each of your party members. If there's something I've made an error on, or something I missed please feel free to comment so I can make this as accurate as possible. I'll update and tweak this as I discover new info. I haven't seen anyone make something like this so I figured I'd take on the challenge of collecting info and making guides to certain mechanics of Miitopia to help people out. Updated with additional info to Laid-Back and other minor additions and spelling fixes
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